Jun 16, 2006, 05:06 PM // 17:06
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#1
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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Hunter Killer- my build
Class: Assassin/*
Attributes:
Dagger Mastery: 10+1
Shadow Arts: 8+3
Critical Strikes: 12+3+1
Armor: Shrouded
Daggers: Zealous, 15^50 OR +5 energy, +30 OR +5 Armor
Runes: Superior Vigor, Superior Shadow Arts, Superior Critical Strikes
Skills: Jagged Strike, Fox Fangs, Critical Strike, Palm Strike{E}, Twisting Fangs, Caltrops, Shadow Refuge, Death's Charge.
How To Use: Basically, you will want to single out a target, let's say a monk. Shadow-Step to their location, and open with jagged, Fox, Critical, Palm Strike, Twisting Fangs. If the target is still alive, cast Caltrops to cripple, and move in with Jagged, Fox, and Critical. Use Shadow Refuge when you want to heal.
IMPORTANT: You have very low health with this build (~401), so you are JUST a 1v1 type character. You also have NO REZ, but you can rip caltrops out if you simply MUST have a rez.
Comments?
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Jun 16, 2006, 05:18 PM // 17:18
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#2
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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I don't get it. Whats with the two superior runes ? You don't even need one (not really that is). Other than that, its ok I guess. Death's Charge is kinda shitty though.
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Jun 16, 2006, 05:23 PM // 17:23
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#3
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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Superior Critical: 90 damage from palm strike
Superior Shadow: 9 health regen from Shadow Refuge
Deaths Charge: to catch up to your target easily
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Jun 16, 2006, 05:32 PM // 17:32
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#4
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Priest Of Sin
Superior Critical: 90 damage from palm strike
Superior Shadow: 9 health regen from Shadow Refuge
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Neither are significant enough (IMO) to warrant -75x2 health.
Quote:
Originally Posted by Priest Of Sin
Deaths Charge: to catch up to your target easily
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Once every 45 seconds.
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Jun 16, 2006, 05:45 PM // 17:45
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#5
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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I see your point... hmm...
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Jun 16, 2006, 06:09 PM // 18:09
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#6
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Ascalonian Squire
Join Date: Nov 2005
Guild: mind your own
Profession: Mo/
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Shame Shadow Form doesn't 'ignore' many types of damage.
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Jun 16, 2006, 11:18 PM // 23:18
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#7
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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I have a lot of problems with this build.
First of all, there is no need for the superior runes. You are sacrificing far too much health.
Second of all, it uses Death's Charge. I hope I never again see a build that uses that skill. All it does is teleport you ahead of your party, where you get your butt kicked, and frustrate your monk(s). Death's Charge is the skill that gives assassins bad names.
Thirdly, no rez. I know you say this is a 1 vs 1 build, but I'm not buying it. It doesnt inflict nearly enough dmage for that, so yuo would have to use this build in a party. ALWAYS bring rez when you are in a party.
Fourth, you have some impractical skills. Caltrops is really nothing but a waste of energy for a build like this. Maybe if you used something like Jungle Strike, Caltrops would be useful, but in this case, it isn't. Also, Critical Strike is not a very good Dual Attack, compared to your other options. With that attribute point distribution, you'll be hitting critical hits fairly often anyways. Use something like Death Blossom, instead.
No offense, but I recomend you reconsider a lot of things about your assassin and how you play it.
Last edited by Shred Dread; Jun 16, 2006 at 11:21 PM // 23:21..
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